EQUIPE ASSOCIEE | SHARE: Simulation of virtual Humans and Animals interacting with Realistic Environments |
sélection | 2009 |
Equipes-Projets INRIA : EVASION et BiPop | Organismes étrangers partenaires : University of British Columbia (UBC) |
Centre de recherche INRIA : INRIA Rhône-Alpes Thème INRIA : COG-D et NUM-A |
Pays : CANADA |
Coordinateur français 1 (EVASION) | Coordinateur français 2 (BiPop) | Coordinateur étranger | |
Nom, prénom | Cani, Marie-Paule | Bertails, Florence | van de Panne, Michiel |
Grade/statut | Professeur 1ère classe | Chargée de recherche 2ème classe | Full Professor |
Organisme d'appartenance (précisez le département et/ou le laboratoire) |
EVASION project, INRIA Rhône-Alpes | BiPop project, INRIA Rhône-Alpes | IMAGER Lab, University of British Columbia |
Adresse postale | INRIA Rhône-Alpes 655 avenue de l'Europe 38 334 Saint-Ismier Cedex |
INRIA Rhône-Alpes 655 avenue de l'Europe 38 334 Saint-Ismier Cedex |
Department of Computer Science ICICS/CS X865-2366 Main Mall Vancouver, BC V6T 1Z4 CANADA |
URL | http://www-evasion.imag.fr/
Membres/Marie-Paule.Cani/ |
http://www.inrialpes.fr/bipop/people/bertails/ | http://www.cs.ubc.ca/~van/ |
Téléphone | +33 4 76 61 54 32 | +33 4 76 61 54 22 | +01 604 822 8737 |
Télécopie | +33 4 76 61 54 66 | +33 4 76 61 54 55 | +01 604 822 4231 |
Courriel | Marie-Paule.Cani@inrialpes.fr | Florence.Bertails@inrialpes.fr | van@cs.ubc.ca |
Titre de la thématique de collaboration (en
français et en anglais) : Simulation d'Humains et d'Animaux virtuels en interaction
avec des Environnements Réalistes |
Descriptif: Understanding, modeling and simulating creatures (human or animal) interacting with their environment is essential for many applications, including games, film, and any realistic depiction of urban or natural environments. High-fidelity synthetic humans and animal models provide insights into biomechanics and motor control, which can then also be used to inform the design and control of future generations of robots. However, modeling and simulating realistic humans and animals remains a challenging task that involves sharing knowledge and skills from a number of different fields. In order to correctly simulate a human walking over unstable rocks or a horse doing a galloping turn in the sand will ultimately mean getting the musculo-skeletal biomechanics right, the control right, the geometry right, and the passive motion of the hair, sand, and rocks right. Because an interactive model is more valuable and insightful than an offline model, there is also a requirement for the computational models to be efficient. The SHARE team brings together researchers with complementary expertise in geometric modeling, computer graphics, mechanics, robotics, control, neuroscience and perception, and who aim to jointly tackle key elements of this difficult topic. In order to make tangible progress, the project has three foci: 1) to design enriched geometric and mechanical models for the shape and motion of soft tissues, skin, cloth and hair; 2) to significantly improve on existing models of human and animal motion; and 3) to model interaction between moving creatures and complex, realistic environments. |