Programme INRIA "Equipes Associées"


EQUIPE ASSOCIEE SHARE: Simulation of virtual Humans and Animals interacting with Realistic Environments
sélection 2009
Equipes-Projets INRIA : EVASION et BiPop Organismes étrangers partenaires : University of British Columbia (UBC)
Centre de recherche INRIA : INRIA Rhône-Alpes
Thème INRIA : COG-D et NUM-A
  Coordinateur français 1 (EVASION) Coordinateur français 2 (BiPop) Coordinateur étranger
Nom, prénom Cani, Marie-Paule Bertails, Florence van de Panne, Michiel 
Grade/statut Professeur 1ère classe Chargée de recherche 2ème classe Full Professor
Organisme d'appartenance
(précisez le département et/ou le laboratoire)
EVASION project, INRIA Rhône-Alpes BiPop project, INRIA Rhône-Alpes IMAGER Lab, University of British Columbia
Adresse postale INRIA Rhône-Alpes
655 avenue de l'Europe
38 334 Saint-Ismier Cedex
INRIA Rhône-Alpes
655 avenue de l'Europe
38 334 Saint-Ismier Cedex
Department of Computer Science
X865-2366 Main Mall
Vancouver, BC V6T 1Z4
Téléphone +33 4 76 61 54 32 +33 4 76 61 54 22 +01 604 822 8737
Télécopie +33 4 76 61 54 66 +33 4 76 61 54 55 +01 604 822 4231
La proposition en bref

Titre de la thématique de collaboration (en français et en anglais) :

Simulation d'Humains et d'Animaux virtuels en interaction avec des Environnements Réalistes
Simulation of virtual Humans and Animals interacting with Realistic Environments

Descriptif: Understanding, modeling and simulating creatures (human or animal) interacting with their environment is essential for many applications, including games, film, and any realistic depiction of urban or natural environments. High-fidelity synthetic humans and animal models provide insights into biomechanics and motor control, which can then also be used to inform the design and control of future generations of robots. However, modeling and simulating realistic humans and animals remains a challenging task that involves sharing knowledge and skills from a number of different fields. In order to correctly simulate a human walking over unstable rocks or a horse doing a galloping turn in the sand will ultimately mean getting the musculo-skeletal biomechanics right, the control right, the geometry right, and the passive motion of the hair, sand, and rocks right. Because an interactive model is more valuable and insightful than an offline model, there is also a requirement for the computational models to be efficient. The SHARE team brings together researchers with complementary expertise in geometric modeling, computer graphics, mechanics, robotics, control, neuroscience and perception, and who aim to jointly tackle key elements of this difficult topic. In order to make tangible progress, the project has three foci: 1) to design enriched geometric and mechanical models for the shape and motion of soft tissues, skin, cloth and hair; 2) to significantly improve on existing models of human and animal motion; and 3) to model interaction between moving creatures and complex, realistic environments.

© INRIA - mise à jour le 11/08/2008